Struct windows::Graphics::Holographic::IHolographicCameraPose
pub struct IHolographicCameraPose(/* private fields */);
Trait Implementations§
§impl Clone for IHolographicCameraPose
impl Clone for IHolographicCameraPose
§fn clone(&self) -> IHolographicCameraPose
fn clone(&self) -> IHolographicCameraPose
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IHolographicCameraPose
impl Debug for IHolographicCameraPose
§impl Interface for IHolographicCameraPose
impl Interface for IHolographicCameraPose
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for IHolographicCameraPose
impl PartialEq for IHolographicCameraPose
§fn eq(&self, other: &IHolographicCameraPose) -> bool
fn eq(&self, other: &IHolographicCameraPose) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IHolographicCameraPose
impl StructuralPartialEq for IHolographicCameraPose
Auto Trait Implementations§
impl RefUnwindSafe for IHolographicCameraPose
impl !Send for IHolographicCameraPose
impl !Sync for IHolographicCameraPose
impl Unpin for IHolographicCameraPose
impl UnwindSafe for IHolographicCameraPose
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more