Struct windows::Graphics::Printing3D::IPrint3DManagerStatics
pub struct IPrint3DManagerStatics(/* private fields */);
Trait Implementations§
§impl Clone for IPrint3DManagerStatics
impl Clone for IPrint3DManagerStatics
§fn clone(&self) -> IPrint3DManagerStatics
fn clone(&self) -> IPrint3DManagerStatics
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IPrint3DManagerStatics
impl Debug for IPrint3DManagerStatics
§impl Interface for IPrint3DManagerStatics
impl Interface for IPrint3DManagerStatics
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for IPrint3DManagerStatics
impl PartialEq for IPrint3DManagerStatics
§fn eq(&self, other: &IPrint3DManagerStatics) -> bool
fn eq(&self, other: &IPrint3DManagerStatics) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IPrint3DManagerStatics
impl StructuralPartialEq for IPrint3DManagerStatics
Auto Trait Implementations§
impl RefUnwindSafe for IPrint3DManagerStatics
impl !Send for IPrint3DManagerStatics
impl !Sync for IPrint3DManagerStatics
impl Unpin for IPrint3DManagerStatics
impl UnwindSafe for IPrint3DManagerStatics
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more