#[repr(C)]pub struct IAppBroadcastingStatusDetails_Vtbl {
pub base__: IInspectable_Vtbl,
pub IsAnyAppBroadcasting: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT,
pub IsCaptureResourceUnavailable: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT,
pub IsGameStreamInProgress: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT,
pub IsGpuConstrained: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT,
pub IsAppInactive: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT,
pub IsBlockedForApp: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT,
pub IsDisabledByUser: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT,
pub IsDisabledBySystem: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§IsAnyAppBroadcasting: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT
§IsGameStreamInProgress: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT
§IsGpuConstrained: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT
§IsAppInactive: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT
§IsBlockedForApp: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT
§IsDisabledByUser: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT
§IsDisabledBySystem: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT
Auto Trait Implementations§
impl Freeze for IAppBroadcastingStatusDetails_Vtbl
impl RefUnwindSafe for IAppBroadcastingStatusDetails_Vtbl
impl Send for IAppBroadcastingStatusDetails_Vtbl
impl Sync for IAppBroadcastingStatusDetails_Vtbl
impl Unpin for IAppBroadcastingStatusDetails_Vtbl
impl UnwindSafe for IAppBroadcastingStatusDetails_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more