Struct windows::Media::Audio::AudioDeviceOutputNode
pub struct AudioDeviceOutputNode(/* private fields */);
Implementations§
§impl AudioDeviceOutputNode
impl AudioDeviceOutputNode
pub fn Device(&self) -> Result<DeviceInformation>
pub fn EffectDefinitions(&self) -> Result<IVector<IAudioEffectDefinition>>
pub fn SetOutgoingGain(&self, value: f64) -> Result<()>
pub fn OutgoingGain(&self) -> Result<f64>
pub fn EncodingProperties(&self) -> Result<AudioEncodingProperties>
pub fn ConsumeInput(&self) -> Result<bool>
pub fn SetConsumeInput(&self, value: bool) -> Result<()>
pub fn Start(&self) -> Result<()>
pub fn Stop(&self) -> Result<()>
pub fn Reset(&self) -> Result<()>
pub fn DisableEffectsByDefinition<P0>(&self, definition: P0) -> Result<()>where
P0: IntoParam<IAudioEffectDefinition>,
pub fn EnableEffectsByDefinition<P0>(&self, definition: P0) -> Result<()>where
P0: IntoParam<IAudioEffectDefinition>,
pub fn SetListener<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<AudioNodeListener>,
pub fn Listener(&self) -> Result<AudioNodeListener>
pub fn Close(&self) -> Result<()>
Trait Implementations§
§impl Clone for AudioDeviceOutputNode
impl Clone for AudioDeviceOutputNode
§fn clone(&self) -> AudioDeviceOutputNode
fn clone(&self) -> AudioDeviceOutputNode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for AudioDeviceOutputNode
impl Debug for AudioDeviceOutputNode
§impl From<&AudioDeviceOutputNode> for &IInspectable
impl From<&AudioDeviceOutputNode> for &IInspectable
§fn from(value: &AudioDeviceOutputNode) -> Self
fn from(value: &AudioDeviceOutputNode) -> Self
Converts to this type from the input type.
§impl From<&AudioDeviceOutputNode> for &IUnknown
impl From<&AudioDeviceOutputNode> for &IUnknown
§fn from(value: &AudioDeviceOutputNode) -> Self
fn from(value: &AudioDeviceOutputNode) -> Self
Converts to this type from the input type.
§impl From<AudioDeviceOutputNode> for IInspectable
impl From<AudioDeviceOutputNode> for IInspectable
§fn from(value: AudioDeviceOutputNode) -> Self
fn from(value: AudioDeviceOutputNode) -> Self
Converts to this type from the input type.
§impl From<AudioDeviceOutputNode> for IUnknown
impl From<AudioDeviceOutputNode> for IUnknown
§fn from(value: AudioDeviceOutputNode) -> Self
fn from(value: AudioDeviceOutputNode) -> Self
Converts to this type from the input type.
§impl Interface for AudioDeviceOutputNode
impl Interface for AudioDeviceOutputNode
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for AudioDeviceOutputNode
impl PartialEq for AudioDeviceOutputNode
§fn eq(&self, other: &AudioDeviceOutputNode) -> bool
fn eq(&self, other: &AudioDeviceOutputNode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for AudioDeviceOutputNode
impl Send for AudioDeviceOutputNode
impl StructuralPartialEq for AudioDeviceOutputNode
impl Sync for AudioDeviceOutputNode
Auto Trait Implementations§
impl RefUnwindSafe for AudioDeviceOutputNode
impl Unpin for AudioDeviceOutputNode
impl UnwindSafe for AudioDeviceOutputNode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more