Struct windows::Media::Audio::EqualizerEffectDefinition
pub struct EqualizerEffectDefinition(/* private fields */);
Implementations§
§impl EqualizerEffectDefinition
impl EqualizerEffectDefinition
pub fn ActivatableClassId(&self) -> Result<HSTRING>
pub fn Properties(&self) -> Result<IPropertySet>
pub fn Bands(&self) -> Result<IVectorView<EqualizerBand>>
pub fn Create<P0>(audiograph: P0) -> Result<EqualizerEffectDefinition>where
P0: Param<AudioGraph>,
Trait Implementations§
§impl CanInto<IAudioEffectDefinition> for EqualizerEffectDefinition
impl CanInto<IAudioEffectDefinition> for EqualizerEffectDefinition
§impl CanInto<IInspectable> for EqualizerEffectDefinition
impl CanInto<IInspectable> for EqualizerEffectDefinition
§impl CanInto<IUnknown> for EqualizerEffectDefinition
impl CanInto<IUnknown> for EqualizerEffectDefinition
§impl Clone for EqualizerEffectDefinition
impl Clone for EqualizerEffectDefinition
§fn clone(&self) -> EqualizerEffectDefinition
fn clone(&self) -> EqualizerEffectDefinition
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for EqualizerEffectDefinition
impl Debug for EqualizerEffectDefinition
§impl From<&EqualizerEffectDefinition> for &IInspectable
impl From<&EqualizerEffectDefinition> for &IInspectable
§fn from(value: &EqualizerEffectDefinition) -> Self
fn from(value: &EqualizerEffectDefinition) -> Self
Converts to this type from the input type.
§impl From<&EqualizerEffectDefinition> for &IUnknown
impl From<&EqualizerEffectDefinition> for &IUnknown
§fn from(value: &EqualizerEffectDefinition) -> Self
fn from(value: &EqualizerEffectDefinition) -> Self
Converts to this type from the input type.
§impl From<EqualizerEffectDefinition> for IInspectable
impl From<EqualizerEffectDefinition> for IInspectable
§fn from(value: EqualizerEffectDefinition) -> Self
fn from(value: EqualizerEffectDefinition) -> Self
Converts to this type from the input type.
§impl From<EqualizerEffectDefinition> for IUnknown
impl From<EqualizerEffectDefinition> for IUnknown
§fn from(value: EqualizerEffectDefinition) -> Self
fn from(value: EqualizerEffectDefinition) -> Self
Converts to this type from the input type.
§impl Interface for EqualizerEffectDefinition
impl Interface for EqualizerEffectDefinition
§const IID: GUID = <IEqualizerEffectDefinition as windows_core::Interface>::IID
const IID: GUID = <IEqualizerEffectDefinition as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for EqualizerEffectDefinition
impl PartialEq for EqualizerEffectDefinition
§fn eq(&self, other: &EqualizerEffectDefinition) -> bool
fn eq(&self, other: &EqualizerEffectDefinition) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for EqualizerEffectDefinition
impl Send for EqualizerEffectDefinition
impl StructuralPartialEq for EqualizerEffectDefinition
impl Sync for EqualizerEffectDefinition
Auto Trait Implementations§
impl Freeze for EqualizerEffectDefinition
impl RefUnwindSafe for EqualizerEffectDefinition
impl Unpin for EqualizerEffectDefinition
impl UnwindSafe for EqualizerEffectDefinition
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)