Struct windows::Media::Capture::Frames::IDepthMediaFrameFormat
pub struct IDepthMediaFrameFormat(/* private fields */);
Trait Implementations§
§impl Clone for IDepthMediaFrameFormat
impl Clone for IDepthMediaFrameFormat
§fn clone(&self) -> IDepthMediaFrameFormat
fn clone(&self) -> IDepthMediaFrameFormat
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IDepthMediaFrameFormat
impl Debug for IDepthMediaFrameFormat
§impl Interface for IDepthMediaFrameFormat
impl Interface for IDepthMediaFrameFormat
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for IDepthMediaFrameFormat
impl PartialEq for IDepthMediaFrameFormat
§fn eq(&self, other: &IDepthMediaFrameFormat) -> bool
fn eq(&self, other: &IDepthMediaFrameFormat) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IDepthMediaFrameFormat
impl StructuralPartialEq for IDepthMediaFrameFormat
Auto Trait Implementations§
impl RefUnwindSafe for IDepthMediaFrameFormat
impl !Send for IDepthMediaFrameFormat
impl !Sync for IDepthMediaFrameFormat
impl Unpin for IDepthMediaFrameFormat
impl UnwindSafe for IDepthMediaFrameFormat
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more