Struct windows::Media::Capture::Frames::IMediaFrameSourceGroup
pub struct IMediaFrameSourceGroup(/* private fields */);
Trait Implementations§
§impl Clone for IMediaFrameSourceGroup
impl Clone for IMediaFrameSourceGroup
§fn clone(&self) -> IMediaFrameSourceGroup
fn clone(&self) -> IMediaFrameSourceGroup
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IMediaFrameSourceGroup
impl Debug for IMediaFrameSourceGroup
§impl Interface for IMediaFrameSourceGroup
impl Interface for IMediaFrameSourceGroup
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for IMediaFrameSourceGroup
impl PartialEq for IMediaFrameSourceGroup
§fn eq(&self, other: &IMediaFrameSourceGroup) -> bool
fn eq(&self, other: &IMediaFrameSourceGroup) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IMediaFrameSourceGroup
impl StructuralPartialEq for IMediaFrameSourceGroup
Auto Trait Implementations§
impl RefUnwindSafe for IMediaFrameSourceGroup
impl !Send for IMediaFrameSourceGroup
impl !Sync for IMediaFrameSourceGroup
impl Unpin for IMediaFrameSourceGroup
impl UnwindSafe for IMediaFrameSourceGroup
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more