Struct windows::Media::Capture::Frames::IMediaFrameSourceInfo4
pub struct IMediaFrameSourceInfo4(/* private fields */);
Trait Implementations§
§impl Clone for IMediaFrameSourceInfo4
impl Clone for IMediaFrameSourceInfo4
§fn clone(&self) -> IMediaFrameSourceInfo4
fn clone(&self) -> IMediaFrameSourceInfo4
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IMediaFrameSourceInfo4
impl Debug for IMediaFrameSourceInfo4
§impl Interface for IMediaFrameSourceInfo4
impl Interface for IMediaFrameSourceInfo4
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for IMediaFrameSourceInfo4
impl PartialEq for IMediaFrameSourceInfo4
§fn eq(&self, other: &IMediaFrameSourceInfo4) -> bool
fn eq(&self, other: &IMediaFrameSourceInfo4) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IMediaFrameSourceInfo4
impl StructuralPartialEq for IMediaFrameSourceInfo4
Auto Trait Implementations§
impl RefUnwindSafe for IMediaFrameSourceInfo4
impl !Send for IMediaFrameSourceInfo4
impl !Sync for IMediaFrameSourceInfo4
impl Unpin for IMediaFrameSourceInfo4
impl UnwindSafe for IMediaFrameSourceInfo4
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more