Struct windows::Media::Capture::Frames::IVideoMediaFrameFormat
pub struct IVideoMediaFrameFormat(/* private fields */);
Trait Implementations§
§impl Clone for IVideoMediaFrameFormat
impl Clone for IVideoMediaFrameFormat
§fn clone(&self) -> IVideoMediaFrameFormat
fn clone(&self) -> IVideoMediaFrameFormat
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IVideoMediaFrameFormat
impl Debug for IVideoMediaFrameFormat
§impl Interface for IVideoMediaFrameFormat
impl Interface for IVideoMediaFrameFormat
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for IVideoMediaFrameFormat
impl PartialEq for IVideoMediaFrameFormat
§fn eq(&self, other: &IVideoMediaFrameFormat) -> bool
fn eq(&self, other: &IVideoMediaFrameFormat) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IVideoMediaFrameFormat
impl StructuralPartialEq for IVideoMediaFrameFormat
Auto Trait Implementations§
impl RefUnwindSafe for IVideoMediaFrameFormat
impl !Send for IVideoMediaFrameFormat
impl !Sync for IVideoMediaFrameFormat
impl Unpin for IVideoMediaFrameFormat
impl UnwindSafe for IVideoMediaFrameFormat
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more