Struct GameBarCommandOrigin
#[repr(transparent)]pub struct GameBarCommandOrigin(pub i32);
Tuple Fields§
§0: i32
Implementations§
Trait Implementations§
§impl Clone for GameBarCommandOrigin
impl Clone for GameBarCommandOrigin
§fn clone(&self) -> GameBarCommandOrigin
fn clone(&self) -> GameBarCommandOrigin
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GameBarCommandOrigin
impl Debug for GameBarCommandOrigin
§impl Default for GameBarCommandOrigin
impl Default for GameBarCommandOrigin
§fn default() -> GameBarCommandOrigin
fn default() -> GameBarCommandOrigin
Returns the “default value” for a type. Read more
§impl PartialEq for GameBarCommandOrigin
impl PartialEq for GameBarCommandOrigin
impl Copy for GameBarCommandOrigin
impl Eq for GameBarCommandOrigin
impl StructuralPartialEq for GameBarCommandOrigin
Auto Trait Implementations§
impl Freeze for GameBarCommandOrigin
impl RefUnwindSafe for GameBarCommandOrigin
impl Send for GameBarCommandOrigin
impl Sync for GameBarCommandOrigin
impl Unpin for GameBarCommandOrigin
impl UnwindSafe for GameBarCommandOrigin
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more