Struct IGameBarServicesManager_Vtbl
#[repr(C)]pub struct IGameBarServicesManager_Vtbl {
pub base__: IInspectable_Vtbl,
pub GameBarServicesCreated: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut i64) -> HRESULT,
pub RemoveGameBarServicesCreated: unsafe extern "system" fn(_: *mut c_void, _: i64) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§GameBarServicesCreated: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut i64) -> HRESULT
§RemoveGameBarServicesCreated: unsafe extern "system" fn(_: *mut c_void, _: i64) -> HRESULT
Auto Trait Implementations§
impl Freeze for IGameBarServicesManager_Vtbl
impl RefUnwindSafe for IGameBarServicesManager_Vtbl
impl Send for IGameBarServicesManager_Vtbl
impl Sync for IGameBarServicesManager_Vtbl
impl Unpin for IGameBarServicesManager_Vtbl
impl UnwindSafe for IGameBarServicesManager_Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more