Struct VideoRotation
#[repr(transparent)]pub struct VideoRotation(pub i32);
Tuple Fields§
§0: i32
Implementations§
§impl VideoRotation
impl VideoRotation
pub const None: Self = _
pub const Clockwise90Degrees: Self = _
pub const Clockwise180Degrees: Self = _
pub const Clockwise270Degrees: Self = _
Trait Implementations§
§impl Clone for VideoRotation
impl Clone for VideoRotation
§fn clone(&self) -> VideoRotation
fn clone(&self) -> VideoRotation
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for VideoRotation
impl Debug for VideoRotation
§impl Default for VideoRotation
impl Default for VideoRotation
§fn default() -> VideoRotation
fn default() -> VideoRotation
Returns the “default value” for a type. Read more
§impl PartialEq for VideoRotation
impl PartialEq for VideoRotation
impl Copy for VideoRotation
impl Eq for VideoRotation
impl StructuralPartialEq for VideoRotation
Auto Trait Implementations§
impl Freeze for VideoRotation
impl RefUnwindSafe for VideoRotation
impl Send for VideoRotation
impl Sync for VideoRotation
impl Unpin for VideoRotation
impl UnwindSafe for VideoRotation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more