Struct windows::Media::Core::ISceneAnalysisEffect
pub struct ISceneAnalysisEffect(/* private fields */);
Trait Implementations§
§impl Clone for ISceneAnalysisEffect
impl Clone for ISceneAnalysisEffect
§fn clone(&self) -> ISceneAnalysisEffect
fn clone(&self) -> ISceneAnalysisEffect
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ISceneAnalysisEffect
impl Debug for ISceneAnalysisEffect
§impl Interface for ISceneAnalysisEffect
impl Interface for ISceneAnalysisEffect
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for ISceneAnalysisEffect
impl PartialEq for ISceneAnalysisEffect
§fn eq(&self, other: &ISceneAnalysisEffect) -> bool
fn eq(&self, other: &ISceneAnalysisEffect) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ISceneAnalysisEffect
impl StructuralPartialEq for ISceneAnalysisEffect
Auto Trait Implementations§
impl RefUnwindSafe for ISceneAnalysisEffect
impl !Send for ISceneAnalysisEffect
impl !Sync for ISceneAnalysisEffect
impl Unpin for ISceneAnalysisEffect
impl UnwindSafe for ISceneAnalysisEffect
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more