Struct windows::Media::Core::SceneAnalysisEffect
pub struct SceneAnalysisEffect(/* private fields */);
Implementations§
§impl SceneAnalysisEffect
impl SceneAnalysisEffect
pub fn SetProperties<P0>(&self, configuration: P0) -> Result<()>where
P0: IntoParam<IPropertySet>,
pub fn HighDynamicRangeAnalyzer(&self) -> Result<HighDynamicRangeControl>
pub fn SetDesiredAnalysisInterval(&self, value: TimeSpan) -> Result<()>
pub fn DesiredAnalysisInterval(&self) -> Result<TimeSpan>
pub fn SceneAnalyzed<P0>(&self, handler: P0) -> Result<EventRegistrationToken>
pub fn RemoveSceneAnalyzed(&self, cookie: EventRegistrationToken) -> Result<()>
Trait Implementations§
§impl Clone for SceneAnalysisEffect
impl Clone for SceneAnalysisEffect
§fn clone(&self) -> SceneAnalysisEffect
fn clone(&self) -> SceneAnalysisEffect
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for SceneAnalysisEffect
impl Debug for SceneAnalysisEffect
§impl From<&SceneAnalysisEffect> for &IInspectable
impl From<&SceneAnalysisEffect> for &IInspectable
§fn from(value: &SceneAnalysisEffect) -> Self
fn from(value: &SceneAnalysisEffect) -> Self
Converts to this type from the input type.
§impl From<&SceneAnalysisEffect> for &IUnknown
impl From<&SceneAnalysisEffect> for &IUnknown
§fn from(value: &SceneAnalysisEffect) -> Self
fn from(value: &SceneAnalysisEffect) -> Self
Converts to this type from the input type.
§impl From<SceneAnalysisEffect> for IInspectable
impl From<SceneAnalysisEffect> for IInspectable
§fn from(value: SceneAnalysisEffect) -> Self
fn from(value: SceneAnalysisEffect) -> Self
Converts to this type from the input type.
§impl From<SceneAnalysisEffect> for IUnknown
impl From<SceneAnalysisEffect> for IUnknown
§fn from(value: SceneAnalysisEffect) -> Self
fn from(value: SceneAnalysisEffect) -> Self
Converts to this type from the input type.
§impl Interface for SceneAnalysisEffect
impl Interface for SceneAnalysisEffect
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for SceneAnalysisEffect
impl PartialEq for SceneAnalysisEffect
§fn eq(&self, other: &SceneAnalysisEffect) -> bool
fn eq(&self, other: &SceneAnalysisEffect) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for SceneAnalysisEffect
impl Send for SceneAnalysisEffect
impl StructuralPartialEq for SceneAnalysisEffect
impl Sync for SceneAnalysisEffect
Auto Trait Implementations§
impl RefUnwindSafe for SceneAnalysisEffect
impl Unpin for SceneAnalysisEffect
impl UnwindSafe for SceneAnalysisEffect
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more