Struct IWhiteBalanceControl_Vtbl
#[repr(C)]pub struct IWhiteBalanceControl_Vtbl {
pub base__: IInspectable_Vtbl,
pub Supported: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT,
pub Preset: unsafe extern "system" fn(_: *mut c_void, _: *mut ColorTemperaturePreset) -> HRESULT,
pub SetPresetAsync: unsafe extern "system" fn(_: *mut c_void, _: ColorTemperaturePreset, _: *mut *mut c_void) -> HRESULT,
pub Min: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT,
pub Max: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT,
pub Step: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT,
pub Value: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT,
pub SetValueAsync: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut *mut c_void) -> HRESULT,
}Fields§
§base__: IInspectable_Vtbl§Supported: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT§Preset: unsafe extern "system" fn(_: *mut c_void, _: *mut ColorTemperaturePreset) -> HRESULT§SetPresetAsync: unsafe extern "system" fn(_: *mut c_void, _: ColorTemperaturePreset, _: *mut *mut c_void) -> HRESULT§Min: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT§Max: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT§Step: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT§Value: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT§SetValueAsync: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut *mut c_void) -> HRESULTAuto Trait Implementations§
impl Freeze for IWhiteBalanceControl_Vtbl
impl RefUnwindSafe for IWhiteBalanceControl_Vtbl
impl Send for IWhiteBalanceControl_Vtbl
impl Sync for IWhiteBalanceControl_Vtbl
impl Unpin for IWhiteBalanceControl_Vtbl
impl UnwindSafe for IWhiteBalanceControl_Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more