Struct windows::Media::Effects::AudioEffectsManager
pub struct AudioEffectsManager;
Implementations§
§impl AudioEffectsManager
impl AudioEffectsManager
pub fn CreateAudioRenderEffectsManager( deviceid: &HSTRING, category: AudioRenderCategory, ) -> Result<AudioRenderEffectsManager>
pub fn CreateAudioRenderEffectsManagerWithMode( deviceid: &HSTRING, category: AudioRenderCategory, mode: AudioProcessing, ) -> Result<AudioRenderEffectsManager>
pub fn CreateAudioCaptureEffectsManager( deviceid: &HSTRING, category: MediaCategory, ) -> Result<AudioCaptureEffectsManager>
pub fn CreateAudioCaptureEffectsManagerWithMode( deviceid: &HSTRING, category: MediaCategory, mode: AudioProcessing, ) -> Result<AudioCaptureEffectsManager>
Auto Trait Implementations§
impl Freeze for AudioEffectsManager
impl RefUnwindSafe for AudioEffectsManager
impl Send for AudioEffectsManager
impl Sync for AudioEffectsManager
impl Unpin for AudioEffectsManager
impl UnwindSafe for AudioEffectsManager
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more