Struct windows::Media::PlayTo::IPlayToConnection
pub struct IPlayToConnection(/* private fields */);
Trait Implementations§
§impl Clone for IPlayToConnection
impl Clone for IPlayToConnection
§fn clone(&self) -> IPlayToConnection
fn clone(&self) -> IPlayToConnection
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IPlayToConnection
impl Debug for IPlayToConnection
§impl Interface for IPlayToConnection
impl Interface for IPlayToConnection
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for IPlayToConnection
impl PartialEq for IPlayToConnection
§fn eq(&self, other: &IPlayToConnection) -> bool
fn eq(&self, other: &IPlayToConnection) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IPlayToConnection
impl StructuralPartialEq for IPlayToConnection
Auto Trait Implementations§
impl Freeze for IPlayToConnection
impl RefUnwindSafe for IPlayToConnection
impl !Send for IPlayToConnection
impl !Sync for IPlayToConnection
impl Unpin for IPlayToConnection
impl UnwindSafe for IPlayToConnection
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more