Struct PlayToConnectionState
#[repr(transparent)]pub struct PlayToConnectionState(pub i32);
Tuple Fields§
§0: i32
Implementations§
Trait Implementations§
§impl Clone for PlayToConnectionState
impl Clone for PlayToConnectionState
§fn clone(&self) -> PlayToConnectionState
fn clone(&self) -> PlayToConnectionState
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for PlayToConnectionState
impl Debug for PlayToConnectionState
§impl Default for PlayToConnectionState
impl Default for PlayToConnectionState
§fn default() -> PlayToConnectionState
fn default() -> PlayToConnectionState
Returns the “default value” for a type. Read more
§impl PartialEq for PlayToConnectionState
impl PartialEq for PlayToConnectionState
impl Copy for PlayToConnectionState
impl Eq for PlayToConnectionState
impl StructuralPartialEq for PlayToConnectionState
Auto Trait Implementations§
impl Freeze for PlayToConnectionState
impl RefUnwindSafe for PlayToConnectionState
impl Send for PlayToConnectionState
impl Sync for PlayToConnectionState
impl Unpin for PlayToConnectionState
impl UnwindSafe for PlayToConnectionState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more