Struct windows::Media::Protection::PlayReady::IPlayReadyDomain
pub struct IPlayReadyDomain(/* private fields */);
Implementations§
§impl IPlayReadyDomain
impl IPlayReadyDomain
pub fn AccountId(&self) -> Result<GUID>
pub fn ServiceId(&self) -> Result<GUID>
pub fn Revision(&self) -> Result<u32>
pub fn FriendlyName(&self) -> Result<HSTRING>
pub fn DomainJoinUrl(&self) -> Result<Uri>
Methods from Deref<Target = IInspectable>§
pub fn GetRuntimeClassName(&self) -> Result<HSTRING, Error>
pub fn GetRuntimeClassName(&self) -> Result<HSTRING, Error>
Returns the canonical type name for the underlying object.
pub fn GetTrustLevel(&self) -> Result<i32, Error>
pub fn GetTrustLevel(&self) -> Result<i32, Error>
Gets the trust level of the current object.
Trait Implementations§
§impl CanInto<IInspectable> for IPlayReadyDomain
impl CanInto<IInspectable> for IPlayReadyDomain
§impl CanInto<IPlayReadyDomain> for PlayReadyDomain
impl CanInto<IPlayReadyDomain> for PlayReadyDomain
§impl CanInto<IUnknown> for IPlayReadyDomain
impl CanInto<IUnknown> for IPlayReadyDomain
§impl Clone for IPlayReadyDomain
impl Clone for IPlayReadyDomain
§fn clone(&self) -> IPlayReadyDomain
fn clone(&self) -> IPlayReadyDomain
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IPlayReadyDomain
impl Debug for IPlayReadyDomain
§impl Deref for IPlayReadyDomain
impl Deref for IPlayReadyDomain
§impl From<&IPlayReadyDomain> for &IInspectable
impl From<&IPlayReadyDomain> for &IInspectable
§fn from(value: &IPlayReadyDomain) -> Self
fn from(value: &IPlayReadyDomain) -> Self
Converts to this type from the input type.
§impl From<&IPlayReadyDomain> for &IUnknown
impl From<&IPlayReadyDomain> for &IUnknown
§fn from(value: &IPlayReadyDomain) -> Self
fn from(value: &IPlayReadyDomain) -> Self
Converts to this type from the input type.
§impl From<IPlayReadyDomain> for IInspectable
impl From<IPlayReadyDomain> for IInspectable
§fn from(value: IPlayReadyDomain) -> Self
fn from(value: IPlayReadyDomain) -> Self
Converts to this type from the input type.
§impl From<IPlayReadyDomain> for IUnknown
impl From<IPlayReadyDomain> for IUnknown
§fn from(value: IPlayReadyDomain) -> Self
fn from(value: IPlayReadyDomain) -> Self
Converts to this type from the input type.
§impl Interface for IPlayReadyDomain
impl Interface for IPlayReadyDomain
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for IPlayReadyDomain
impl PartialEq for IPlayReadyDomain
§fn eq(&self, other: &IPlayReadyDomain) -> bool
fn eq(&self, other: &IPlayReadyDomain) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IPlayReadyDomain
impl StructuralPartialEq for IPlayReadyDomain
Auto Trait Implementations§
impl Freeze for IPlayReadyDomain
impl RefUnwindSafe for IPlayReadyDomain
impl !Send for IPlayReadyDomain
impl !Sync for IPlayReadyDomain
impl Unpin for IPlayReadyDomain
impl UnwindSafe for IPlayReadyDomain
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)