Struct IPlayReadyDomain_Vtbl
#[repr(C)]pub struct IPlayReadyDomain_Vtbl {
pub base__: IInspectable_Vtbl,
pub AccountId: unsafe extern "system" fn(_: *mut c_void, _: *mut GUID) -> HRESULT,
pub ServiceId: unsafe extern "system" fn(_: *mut c_void, _: *mut GUID) -> HRESULT,
pub Revision: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT,
pub FriendlyName: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub DomainJoinUrl: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
}Fields§
§base__: IInspectable_Vtbl§AccountId: unsafe extern "system" fn(_: *mut c_void, _: *mut GUID) -> HRESULT§ServiceId: unsafe extern "system" fn(_: *mut c_void, _: *mut GUID) -> HRESULT§Revision: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT§FriendlyName: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT§DomainJoinUrl: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULTImplementations§
§impl IPlayReadyDomain_Vtbl
impl IPlayReadyDomain_Vtbl
pub const fn new<Identity: IPlayReadyDomain_Impl, const OFFSET: isize>() -> Self
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for IPlayReadyDomain_Vtbl
impl RefUnwindSafe for IPlayReadyDomain_Vtbl
impl Send for IPlayReadyDomain_Vtbl
impl Sync for IPlayReadyDomain_Vtbl
impl Unpin for IPlayReadyDomain_Vtbl
impl UnwindSafe for IPlayReadyDomain_Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more