Struct windows::Media::Protection::PlayReady::IPlayReadyLicense
pub struct IPlayReadyLicense(/* private fields */);
Implementations§
§impl IPlayReadyLicense
impl IPlayReadyLicense
pub fn FullyEvaluated(&self) -> Result<bool>
pub fn UsableForPlay(&self) -> Result<bool>
pub fn ExpirationDate(&self) -> Result<IReference<DateTime>>
pub fn ExpireAfterFirstPlay(&self) -> Result<u32>
pub fn DomainAccountID(&self) -> Result<GUID>
pub fn ChainDepth(&self) -> Result<u32>
pub fn GetKIDAtChainDepth(&self, chaindepth: u32) -> Result<GUID>
Methods from Deref<Target = IInspectable>§
pub fn GetRuntimeClassName(&self) -> Result<HSTRING, Error>
pub fn GetRuntimeClassName(&self) -> Result<HSTRING, Error>
Returns the canonical type name for the underlying object.
pub fn GetTrustLevel(&self) -> Result<i32, Error>
pub fn GetTrustLevel(&self) -> Result<i32, Error>
Gets the trust level of the current object.
Trait Implementations§
§impl CanInto<IInspectable> for IPlayReadyLicense
impl CanInto<IInspectable> for IPlayReadyLicense
§impl CanInto<IPlayReadyLicense> for PlayReadyLicense
impl CanInto<IPlayReadyLicense> for PlayReadyLicense
§impl CanInto<IUnknown> for IPlayReadyLicense
impl CanInto<IUnknown> for IPlayReadyLicense
§impl Clone for IPlayReadyLicense
impl Clone for IPlayReadyLicense
§fn clone(&self) -> IPlayReadyLicense
fn clone(&self) -> IPlayReadyLicense
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IPlayReadyLicense
impl Debug for IPlayReadyLicense
§impl Deref for IPlayReadyLicense
impl Deref for IPlayReadyLicense
§impl From<&IPlayReadyLicense> for &IInspectable
impl From<&IPlayReadyLicense> for &IInspectable
§fn from(value: &IPlayReadyLicense) -> Self
fn from(value: &IPlayReadyLicense) -> Self
Converts to this type from the input type.
§impl From<&IPlayReadyLicense> for &IUnknown
impl From<&IPlayReadyLicense> for &IUnknown
§fn from(value: &IPlayReadyLicense) -> Self
fn from(value: &IPlayReadyLicense) -> Self
Converts to this type from the input type.
§impl From<IPlayReadyLicense> for IInspectable
impl From<IPlayReadyLicense> for IInspectable
§fn from(value: IPlayReadyLicense) -> Self
fn from(value: IPlayReadyLicense) -> Self
Converts to this type from the input type.
§impl From<IPlayReadyLicense> for IUnknown
impl From<IPlayReadyLicense> for IUnknown
§fn from(value: IPlayReadyLicense) -> Self
fn from(value: IPlayReadyLicense) -> Self
Converts to this type from the input type.
§impl Interface for IPlayReadyLicense
impl Interface for IPlayReadyLicense
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for IPlayReadyLicense
impl PartialEq for IPlayReadyLicense
§fn eq(&self, other: &IPlayReadyLicense) -> bool
fn eq(&self, other: &IPlayReadyLicense) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IPlayReadyLicense
impl StructuralPartialEq for IPlayReadyLicense
Auto Trait Implementations§
impl Freeze for IPlayReadyLicense
impl RefUnwindSafe for IPlayReadyLicense
impl !Send for IPlayReadyLicense
impl !Sync for IPlayReadyLicense
impl Unpin for IPlayReadyLicense
impl UnwindSafe for IPlayReadyLicense
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)