Struct windows::Media::Protection::PlayReady::IPlayReadyStatics4_Vtbl
#[repr(C)]pub struct IPlayReadyStatics4_Vtbl {
pub base__: IInspectable_Vtbl,
pub InputTrustAuthorityToCreate: unsafe extern "system" fn(_: *mut c_void, _: *mut MaybeUninit<HSTRING>) -> HRESULT,
pub ProtectionSystemId: unsafe extern "system" fn(_: *mut c_void, _: *mut GUID) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§InputTrustAuthorityToCreate: unsafe extern "system" fn(_: *mut c_void, _: *mut MaybeUninit<HSTRING>) -> HRESULT
§ProtectionSystemId: unsafe extern "system" fn(_: *mut c_void, _: *mut GUID) -> HRESULT
Auto Trait Implementations§
impl Freeze for IPlayReadyStatics4_Vtbl
impl RefUnwindSafe for IPlayReadyStatics4_Vtbl
impl Send for IPlayReadyStatics4_Vtbl
impl Sync for IPlayReadyStatics4_Vtbl
impl Unpin for IPlayReadyStatics4_Vtbl
impl UnwindSafe for IPlayReadyStatics4_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more