Struct windows::Media::Protection::PlayReady::PlayReadyStatics
pub struct PlayReadyStatics;
Implementations§
§impl PlayReadyStatics
impl PlayReadyStatics
pub fn DomainJoinServiceRequestType() -> Result<GUID>
pub fn DomainLeaveServiceRequestType() -> Result<GUID>
pub fn IndividualizationServiceRequestType() -> Result<GUID>
pub fn LicenseAcquirerServiceRequestType() -> Result<GUID>
pub fn MeteringReportServiceRequestType() -> Result<GUID>
pub fn RevocationServiceRequestType() -> Result<GUID>
pub fn MediaProtectionSystemId() -> Result<GUID>
pub fn PlayReadySecurityVersion() -> Result<u32>
pub fn PlayReadyCertificateSecurityLevel() -> Result<u32>
pub fn SecureStopServiceRequestType() -> Result<GUID>
pub fn CheckSupportedHardware( hwdrmfeature: PlayReadyHardwareDRMFeatures, ) -> Result<bool>
pub fn InputTrustAuthorityToCreate() -> Result<HSTRING>
pub fn ProtectionSystemId() -> Result<GUID>
pub fn HardwareDRMDisabledAtTime() -> Result<IReference<DateTime>>
pub fn HardwareDRMDisabledUntilTime() -> Result<IReference<DateTime>>
pub fn ResetHardwareDRMDisabled() -> Result<()>
Auto Trait Implementations§
impl Freeze for PlayReadyStatics
impl RefUnwindSafe for PlayReadyStatics
impl Send for PlayReadyStatics
impl Sync for PlayReadyStatics
impl Unpin for PlayReadyStatics
impl UnwindSafe for PlayReadyStatics
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more