Struct windows::Perception::People::HandMeshVertex
#[repr(C)]pub struct HandMeshVertex {
pub Position: Vector3,
pub Normal: Vector3,
}
Fields§
§Position: Vector3
§Normal: Vector3
Trait Implementations§
§impl Clone for HandMeshVertex
impl Clone for HandMeshVertex
§impl Debug for HandMeshVertex
impl Debug for HandMeshVertex
§impl Default for HandMeshVertex
impl Default for HandMeshVertex
§impl PartialEq for HandMeshVertex
impl PartialEq for HandMeshVertex
impl Copy for HandMeshVertex
impl Eq for HandMeshVertex
Auto Trait Implementations§
impl RefUnwindSafe for HandMeshVertex
impl Send for HandMeshVertex
impl Sync for HandMeshVertex
impl Unpin for HandMeshVertex
impl UnwindSafe for HandMeshVertex
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more