Struct windows::Perception::People::IHandMeshObserver_Vtbl
#[repr(C)]pub struct IHandMeshObserver_Vtbl {
pub base__: IInspectable_Vtbl,
pub Source: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub TriangleIndexCount: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT,
pub VertexCount: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT,
pub GetTriangleIndices: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut u16) -> HRESULT,
pub GetVertexStateForPose: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub NeutralPose: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub NeutralPoseVersion: unsafe extern "system" fn(_: *mut c_void, _: *mut i32) -> HRESULT,
pub ModelId: unsafe extern "system" fn(_: *mut c_void, _: *mut i32) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§Source: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
§TriangleIndexCount: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT
§VertexCount: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT
§GetTriangleIndices: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut u16) -> HRESULT
§GetVertexStateForPose: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut *mut c_void) -> HRESULT
§NeutralPose: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
§NeutralPoseVersion: unsafe extern "system" fn(_: *mut c_void, _: *mut i32) -> HRESULT
§ModelId: unsafe extern "system" fn(_: *mut c_void, _: *mut i32) -> HRESULT
Auto Trait Implementations§
impl Freeze for IHandMeshObserver_Vtbl
impl RefUnwindSafe for IHandMeshObserver_Vtbl
impl Send for IHandMeshObserver_Vtbl
impl Sync for IHandMeshObserver_Vtbl
impl Unpin for IHandMeshObserver_Vtbl
impl UnwindSafe for IHandMeshObserver_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more