Struct windows::Perception::People::IHeadPose_Vtbl
#[repr(C)]pub struct IHeadPose_Vtbl {
pub base__: IInspectable_Vtbl,
pub Position: unsafe extern "system" fn(_: *mut c_void, _: *mut Vector3) -> HRESULT,
pub ForwardDirection: unsafe extern "system" fn(_: *mut c_void, _: *mut Vector3) -> HRESULT,
pub UpDirection: unsafe extern "system" fn(_: *mut c_void, _: *mut Vector3) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§Position: unsafe extern "system" fn(_: *mut c_void, _: *mut Vector3) -> HRESULT
§ForwardDirection: unsafe extern "system" fn(_: *mut c_void, _: *mut Vector3) -> HRESULT
§UpDirection: unsafe extern "system" fn(_: *mut c_void, _: *mut Vector3) -> HRESULT
Auto Trait Implementations§
impl Freeze for IHeadPose_Vtbl
impl RefUnwindSafe for IHeadPose_Vtbl
impl Send for IHeadPose_Vtbl
impl Sync for IHeadPose_Vtbl
impl Unpin for IHeadPose_Vtbl
impl UnwindSafe for IHeadPose_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more