Struct windows::Perception::People::JointPose
#[repr(C)]pub struct JointPose {
pub Orientation: Quaternion,
pub Position: Vector3,
pub Radius: f32,
pub Accuracy: JointPoseAccuracy,
}
Fields§
§Orientation: Quaternion
§Position: Vector3
§Radius: f32
§Accuracy: JointPoseAccuracy
Trait Implementations§
impl Copy for JointPose
impl StructuralPartialEq for JointPose
Auto Trait Implementations§
impl Freeze for JointPose
impl RefUnwindSafe for JointPose
impl Send for JointPose
impl Sync for JointPose
impl Unpin for JointPose
impl UnwindSafe for JointPose
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)