Struct windows::Phone::System::UserProfile::GameServices::Core::GameServicePropertyCollection
pub struct GameServicePropertyCollection(/* private fields */);
Implementations§
§impl GameServicePropertyCollection
impl GameServicePropertyCollection
pub fn GetPropertyAsync( &self, propertyname: &HSTRING ) -> Result<IAsyncOperation<IInspectable>>
Trait Implementations§
§impl Clone for GameServicePropertyCollection
impl Clone for GameServicePropertyCollection
§fn clone(&self) -> GameServicePropertyCollection
fn clone(&self) -> GameServicePropertyCollection
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GameServicePropertyCollection
impl Debug for GameServicePropertyCollection
§impl From<&GameServicePropertyCollection> for &IInspectable
impl From<&GameServicePropertyCollection> for &IInspectable
§fn from(value: &GameServicePropertyCollection) -> Self
fn from(value: &GameServicePropertyCollection) -> Self
Converts to this type from the input type.
§impl From<&GameServicePropertyCollection> for &IUnknown
impl From<&GameServicePropertyCollection> for &IUnknown
§fn from(value: &GameServicePropertyCollection) -> Self
fn from(value: &GameServicePropertyCollection) -> Self
Converts to this type from the input type.
§impl From<GameServicePropertyCollection> for IInspectable
impl From<GameServicePropertyCollection> for IInspectable
§fn from(value: GameServicePropertyCollection) -> Self
fn from(value: GameServicePropertyCollection) -> Self
Converts to this type from the input type.
§impl From<GameServicePropertyCollection> for IUnknown
impl From<GameServicePropertyCollection> for IUnknown
§fn from(value: GameServicePropertyCollection) -> Self
fn from(value: GameServicePropertyCollection) -> Self
Converts to this type from the input type.
§impl Interface for GameServicePropertyCollection
impl Interface for GameServicePropertyCollection
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for GameServicePropertyCollection
impl PartialEq for GameServicePropertyCollection
§fn eq(&self, other: &GameServicePropertyCollection) -> bool
fn eq(&self, other: &GameServicePropertyCollection) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for GameServicePropertyCollection
impl Send for GameServicePropertyCollection
impl StructuralPartialEq for GameServicePropertyCollection
impl Sync for GameServicePropertyCollection
Auto Trait Implementations§
impl RefUnwindSafe for GameServicePropertyCollection
impl Unpin for GameServicePropertyCollection
impl UnwindSafe for GameServicePropertyCollection
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more