Struct GameServicePropertyCollection
pub struct GameServicePropertyCollection(/* private fields */);
Implementations§
§impl GameServicePropertyCollection
impl GameServicePropertyCollection
pub fn GetPropertyAsync( &self, propertyname: &HSTRING, ) -> Result<IAsyncOperation<IInspectable>>
Trait Implementations§
§impl CanInto<IInspectable> for GameServicePropertyCollection
impl CanInto<IInspectable> for GameServicePropertyCollection
§impl CanInto<IUnknown> for GameServicePropertyCollection
impl CanInto<IUnknown> for GameServicePropertyCollection
§impl Clone for GameServicePropertyCollection
impl Clone for GameServicePropertyCollection
§fn clone(&self) -> GameServicePropertyCollection
fn clone(&self) -> GameServicePropertyCollection
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GameServicePropertyCollection
impl Debug for GameServicePropertyCollection
§impl From<&GameServicePropertyCollection> for &IInspectable
impl From<&GameServicePropertyCollection> for &IInspectable
§fn from(value: &GameServicePropertyCollection) -> Self
fn from(value: &GameServicePropertyCollection) -> Self
Converts to this type from the input type.
§impl From<&GameServicePropertyCollection> for &IUnknown
impl From<&GameServicePropertyCollection> for &IUnknown
§fn from(value: &GameServicePropertyCollection) -> Self
fn from(value: &GameServicePropertyCollection) -> Self
Converts to this type from the input type.
§impl From<GameServicePropertyCollection> for IInspectable
impl From<GameServicePropertyCollection> for IInspectable
§fn from(value: GameServicePropertyCollection) -> Self
fn from(value: GameServicePropertyCollection) -> Self
Converts to this type from the input type.
§impl From<GameServicePropertyCollection> for IUnknown
impl From<GameServicePropertyCollection> for IUnknown
§fn from(value: GameServicePropertyCollection) -> Self
fn from(value: GameServicePropertyCollection) -> Self
Converts to this type from the input type.
§impl Interface for GameServicePropertyCollection
impl Interface for GameServicePropertyCollection
§const IID: GUID = <IGameServicePropertyCollection as windows_core::Interface>::IID
const IID: GUID = <IGameServicePropertyCollection as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§unsafe fn from_raw_borrowed(raw: &*mut c_void) -> Option<&Self>
unsafe fn from_raw_borrowed(raw: &*mut c_void) -> Option<&Self>
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for GameServicePropertyCollection
impl PartialEq for GameServicePropertyCollection
impl Eq for GameServicePropertyCollection
impl Send for GameServicePropertyCollection
impl StructuralPartialEq for GameServicePropertyCollection
impl Sync for GameServicePropertyCollection
Auto Trait Implementations§
impl Freeze for GameServicePropertyCollection
impl RefUnwindSafe for GameServicePropertyCollection
impl Unpin for GameServicePropertyCollection
impl UnwindSafe for GameServicePropertyCollection
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more