Struct windows::Phone::System::UserProfile::GameServices::Core::IGameService2
pub struct IGameService2(/* private fields */);
Trait Implementations§
§impl Clone for IGameService2
impl Clone for IGameService2
§fn clone(&self) -> IGameService2
fn clone(&self) -> IGameService2
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IGameService2
impl Debug for IGameService2
§impl Interface for IGameService2
impl Interface for IGameService2
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for IGameService2
impl PartialEq for IGameService2
§fn eq(&self, other: &IGameService2) -> bool
fn eq(&self, other: &IGameService2) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IGameService2
impl StructuralPartialEq for IGameService2
Auto Trait Implementations§
impl RefUnwindSafe for IGameService2
impl !Send for IGameService2
impl !Sync for IGameService2
impl Unpin for IGameService2
impl UnwindSafe for IGameService2
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more