Struct windows::Phone::UI::Input::HardwareButtons
pub struct HardwareButtons;
Implementations§
§impl HardwareButtons
impl HardwareButtons
pub fn BackPressed<P0>(handler: P0) -> Result<EventRegistrationToken>where
P0: IntoParam<EventHandler<BackPressedEventArgs>>,
pub fn RemoveBackPressed(token: EventRegistrationToken) -> Result<()>
pub fn CameraHalfPressed<P0>(handler: P0) -> Result<EventRegistrationToken>where
P0: IntoParam<EventHandler<CameraEventArgs>>,
pub fn RemoveCameraHalfPressed(token: EventRegistrationToken) -> Result<()>
pub fn CameraPressed<P0>(handler: P0) -> Result<EventRegistrationToken>where
P0: IntoParam<EventHandler<CameraEventArgs>>,
pub fn RemoveCameraPressed(token: EventRegistrationToken) -> Result<()>
pub fn CameraReleased<P0>(handler: P0) -> Result<EventRegistrationToken>where
P0: IntoParam<EventHandler<CameraEventArgs>>,
pub fn RemoveCameraReleased(token: EventRegistrationToken) -> Result<()>
Auto Trait Implementations§
impl RefUnwindSafe for HardwareButtons
impl Send for HardwareButtons
impl Sync for HardwareButtons
impl Unpin for HardwareButtons
impl UnwindSafe for HardwareButtons
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more