Struct IsolatedWindowsEnvironmentCreateProgress
#[repr(C)]pub struct IsolatedWindowsEnvironmentCreateProgress {
pub State: IsolatedWindowsEnvironmentProgressState,
pub PercentComplete: u32,
}
Fields§
§State: IsolatedWindowsEnvironmentProgressState
§PercentComplete: u32
Trait Implementations§
§impl Clone for IsolatedWindowsEnvironmentCreateProgress
impl Clone for IsolatedWindowsEnvironmentCreateProgress
§fn clone(&self) -> IsolatedWindowsEnvironmentCreateProgress
fn clone(&self) -> IsolatedWindowsEnvironmentCreateProgress
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Default for IsolatedWindowsEnvironmentCreateProgress
impl Default for IsolatedWindowsEnvironmentCreateProgress
§fn default() -> IsolatedWindowsEnvironmentCreateProgress
fn default() -> IsolatedWindowsEnvironmentCreateProgress
Returns the “default value” for a type. Read more
§impl PartialEq for IsolatedWindowsEnvironmentCreateProgress
impl PartialEq for IsolatedWindowsEnvironmentCreateProgress
§fn eq(&self, other: &IsolatedWindowsEnvironmentCreateProgress) -> bool
fn eq(&self, other: &IsolatedWindowsEnvironmentCreateProgress) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.impl Copy for IsolatedWindowsEnvironmentCreateProgress
impl StructuralPartialEq for IsolatedWindowsEnvironmentCreateProgress
Auto Trait Implementations§
impl Freeze for IsolatedWindowsEnvironmentCreateProgress
impl RefUnwindSafe for IsolatedWindowsEnvironmentCreateProgress
impl Send for IsolatedWindowsEnvironmentCreateProgress
impl Sync for IsolatedWindowsEnvironmentCreateProgress
impl Unpin for IsolatedWindowsEnvironmentCreateProgress
impl UnwindSafe for IsolatedWindowsEnvironmentCreateProgress
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more