Struct IsolatedWindowsEnvironmentCreationPriority
#[repr(transparent)]pub struct IsolatedWindowsEnvironmentCreationPriority(pub i32);
Tuple Fields§
§0: i32
Implementations§
Trait Implementations§
§impl Clone for IsolatedWindowsEnvironmentCreationPriority
impl Clone for IsolatedWindowsEnvironmentCreationPriority
§fn clone(&self) -> IsolatedWindowsEnvironmentCreationPriority
fn clone(&self) -> IsolatedWindowsEnvironmentCreationPriority
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Default for IsolatedWindowsEnvironmentCreationPriority
impl Default for IsolatedWindowsEnvironmentCreationPriority
§fn default() -> IsolatedWindowsEnvironmentCreationPriority
fn default() -> IsolatedWindowsEnvironmentCreationPriority
Returns the “default value” for a type. Read more
§impl PartialEq for IsolatedWindowsEnvironmentCreationPriority
impl PartialEq for IsolatedWindowsEnvironmentCreationPriority
§fn eq(&self, other: &IsolatedWindowsEnvironmentCreationPriority) -> bool
fn eq(&self, other: &IsolatedWindowsEnvironmentCreationPriority) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.impl Copy for IsolatedWindowsEnvironmentCreationPriority
impl Eq for IsolatedWindowsEnvironmentCreationPriority
impl StructuralPartialEq for IsolatedWindowsEnvironmentCreationPriority
Auto Trait Implementations§
impl Freeze for IsolatedWindowsEnvironmentCreationPriority
impl RefUnwindSafe for IsolatedWindowsEnvironmentCreationPriority
impl Send for IsolatedWindowsEnvironmentCreationPriority
impl Sync for IsolatedWindowsEnvironmentCreationPriority
impl Unpin for IsolatedWindowsEnvironmentCreationPriority
impl UnwindSafe for IsolatedWindowsEnvironmentCreationPriority
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more