Struct windows::System::Threading::TimerElapsedHandler
pub struct TimerElapsedHandler(/* private fields */);
Implementations§
§impl TimerElapsedHandler
impl TimerElapsedHandler
Trait Implementations§
§impl Clone for TimerElapsedHandler
impl Clone for TimerElapsedHandler
§fn clone(&self) -> TimerElapsedHandler
fn clone(&self) -> TimerElapsedHandler
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TimerElapsedHandler
impl Debug for TimerElapsedHandler
§impl Interface for TimerElapsedHandler
impl Interface for TimerElapsedHandler
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for TimerElapsedHandler
impl PartialEq for TimerElapsedHandler
§fn eq(&self, other: &TimerElapsedHandler) -> bool
fn eq(&self, other: &TimerElapsedHandler) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for TimerElapsedHandler
impl StructuralPartialEq for TimerElapsedHandler
Auto Trait Implementations§
impl RefUnwindSafe for TimerElapsedHandler
impl !Send for TimerElapsedHandler
impl !Sync for TimerElapsedHandler
impl Unpin for TimerElapsedHandler
impl UnwindSafe for TimerElapsedHandler
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more