Struct windows::System::UserDeviceAssociation
pub struct UserDeviceAssociation;
Implementations§
§impl UserDeviceAssociation
impl UserDeviceAssociation
pub fn FindUserFromDeviceId(deviceid: &HSTRING) -> Result<User>
pub fn UserDeviceAssociationChanged<P0>(
handler: P0,
) -> Result<EventRegistrationToken>where
P0: Param<EventHandler<UserDeviceAssociationChangedEventArgs>>,
pub fn RemoveUserDeviceAssociationChanged( token: EventRegistrationToken, ) -> Result<()>
Auto Trait Implementations§
impl Freeze for UserDeviceAssociation
impl RefUnwindSafe for UserDeviceAssociation
impl Send for UserDeviceAssociation
impl Sync for UserDeviceAssociation
impl Unpin for UserDeviceAssociation
impl UnwindSafe for UserDeviceAssociation
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more