Struct windows::UI::Composition::Effects::ISceneLightingEffect_Vtbl
#[repr(C)]pub struct ISceneLightingEffect_Vtbl {
pub base__: IInspectable_Vtbl,
pub AmbientAmount: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT,
pub SetAmbientAmount: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT,
pub DiffuseAmount: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT,
pub SetDiffuseAmount: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT,
pub NormalMapSource: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub SetNormalMapSource: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub SpecularAmount: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT,
pub SetSpecularAmount: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT,
pub SpecularShine: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT,
pub SetSpecularShine: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§AmbientAmount: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT
§SetAmbientAmount: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT
§DiffuseAmount: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT
§SetDiffuseAmount: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT
§NormalMapSource: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
§SetNormalMapSource: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT
§SpecularAmount: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT
§SetSpecularAmount: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT
§SpecularShine: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT
§SetSpecularShine: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT
Auto Trait Implementations§
impl Freeze for ISceneLightingEffect_Vtbl
impl RefUnwindSafe for ISceneLightingEffect_Vtbl
impl Send for ISceneLightingEffect_Vtbl
impl Sync for ISceneLightingEffect_Vtbl
impl Unpin for ISceneLightingEffect_Vtbl
impl UnwindSafe for ISceneLightingEffect_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more