Struct SceneLightingEffectReflectanceModel
#[repr(transparent)]pub struct SceneLightingEffectReflectanceModel(pub i32);
Tuple Fields§
§0: i32
Implementations§
§impl SceneLightingEffectReflectanceModel
impl SceneLightingEffectReflectanceModel
pub const BlinnPhong: Self = _
pub const PhysicallyBasedBlinnPhong: Self = _
Trait Implementations§
§impl Clone for SceneLightingEffectReflectanceModel
impl Clone for SceneLightingEffectReflectanceModel
§fn clone(&self) -> SceneLightingEffectReflectanceModel
fn clone(&self) -> SceneLightingEffectReflectanceModel
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Default for SceneLightingEffectReflectanceModel
impl Default for SceneLightingEffectReflectanceModel
§fn default() -> SceneLightingEffectReflectanceModel
fn default() -> SceneLightingEffectReflectanceModel
Returns the “default value” for a type. Read more
§impl PartialEq for SceneLightingEffectReflectanceModel
impl PartialEq for SceneLightingEffectReflectanceModel
§fn eq(&self, other: &SceneLightingEffectReflectanceModel) -> bool
fn eq(&self, other: &SceneLightingEffectReflectanceModel) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.impl Copy for SceneLightingEffectReflectanceModel
impl Eq for SceneLightingEffectReflectanceModel
impl StructuralPartialEq for SceneLightingEffectReflectanceModel
Auto Trait Implementations§
impl Freeze for SceneLightingEffectReflectanceModel
impl RefUnwindSafe for SceneLightingEffectReflectanceModel
impl Send for SceneLightingEffectReflectanceModel
impl Sync for SceneLightingEffectReflectanceModel
impl Unpin for SceneLightingEffectReflectanceModel
impl UnwindSafe for SceneLightingEffectReflectanceModel
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more