Struct windows::UI::Composition::Scenes::ISceneComponentFactory
pub struct ISceneComponentFactory(/* private fields */);
Trait Implementations§
§impl Clone for ISceneComponentFactory
impl Clone for ISceneComponentFactory
§fn clone(&self) -> ISceneComponentFactory
fn clone(&self) -> ISceneComponentFactory
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ISceneComponentFactory
impl Debug for ISceneComponentFactory
§impl Interface for ISceneComponentFactory
impl Interface for ISceneComponentFactory
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for ISceneComponentFactory
impl PartialEq for ISceneComponentFactory
§fn eq(&self, other: &ISceneComponentFactory) -> bool
fn eq(&self, other: &ISceneComponentFactory) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ISceneComponentFactory
impl StructuralPartialEq for ISceneComponentFactory
Auto Trait Implementations§
impl RefUnwindSafe for ISceneComponentFactory
impl !Send for ISceneComponentFactory
impl !Sync for ISceneComponentFactory
impl Unpin for ISceneComponentFactory
impl UnwindSafe for ISceneComponentFactory
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more