Struct windows::UI::Composition::Scenes::ISceneMaterialInput
pub struct ISceneMaterialInput(/* private fields */);
Trait Implementations§
§impl Clone for ISceneMaterialInput
impl Clone for ISceneMaterialInput
§fn clone(&self) -> ISceneMaterialInput
fn clone(&self) -> ISceneMaterialInput
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ISceneMaterialInput
impl Debug for ISceneMaterialInput
§impl Interface for ISceneMaterialInput
impl Interface for ISceneMaterialInput
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for ISceneMaterialInput
impl PartialEq for ISceneMaterialInput
§fn eq(&self, other: &ISceneMaterialInput) -> bool
fn eq(&self, other: &ISceneMaterialInput) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ISceneMaterialInput
impl StructuralPartialEq for ISceneMaterialInput
Auto Trait Implementations§
impl RefUnwindSafe for ISceneMaterialInput
impl !Send for ISceneMaterialInput
impl !Sync for ISceneMaterialInput
impl Unpin for ISceneMaterialInput
impl UnwindSafe for ISceneMaterialInput
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more