Struct windows::UI::Composition::Scenes::ISceneMeshRendererComponent_Vtbl
#[repr(C)]pub struct ISceneMeshRendererComponent_Vtbl {
pub base__: IInspectable_Vtbl,
pub Material: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub SetMaterial: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub Mesh: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub SetMesh: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub UVMappings: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§Material: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
§SetMaterial: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT
§Mesh: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
§SetMesh: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT
§UVMappings: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
Auto Trait Implementations§
impl Freeze for ISceneMeshRendererComponent_Vtbl
impl RefUnwindSafe for ISceneMeshRendererComponent_Vtbl
impl Send for ISceneMeshRendererComponent_Vtbl
impl Sync for ISceneMeshRendererComponent_Vtbl
impl Unpin for ISceneMeshRendererComponent_Vtbl
impl UnwindSafe for ISceneMeshRendererComponent_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more