#[repr(C)]pub struct ISceneMetallicRoughnessMaterial_Vtbl {
pub base__: IInspectable_Vtbl,
pub BaseColorInput: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub SetBaseColorInput: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub BaseColorFactor: unsafe extern "system" fn(_: *mut c_void, _: *mut Vector4) -> HRESULT,
pub SetBaseColorFactor: unsafe extern "system" fn(_: *mut c_void, _: Vector4) -> HRESULT,
pub MetallicFactor: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT,
pub SetMetallicFactor: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT,
pub MetallicRoughnessInput: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub SetMetallicRoughnessInput: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub RoughnessFactor: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT,
pub SetRoughnessFactor: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§BaseColorInput: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
§SetBaseColorInput: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT
§BaseColorFactor: unsafe extern "system" fn(_: *mut c_void, _: *mut Vector4) -> HRESULT
§SetBaseColorFactor: unsafe extern "system" fn(_: *mut c_void, _: Vector4) -> HRESULT
§MetallicFactor: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT
§SetMetallicFactor: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT
§MetallicRoughnessInput: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
§SetMetallicRoughnessInput: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT
§RoughnessFactor: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT
§SetRoughnessFactor: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT
Auto Trait Implementations§
impl Freeze for ISceneMetallicRoughnessMaterial_Vtbl
impl RefUnwindSafe for ISceneMetallicRoughnessMaterial_Vtbl
impl Send for ISceneMetallicRoughnessMaterial_Vtbl
impl Sync for ISceneMetallicRoughnessMaterial_Vtbl
impl Unpin for ISceneMetallicRoughnessMaterial_Vtbl
impl UnwindSafe for ISceneMetallicRoughnessMaterial_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more