Struct windows::UI::Composition::Scenes::ISceneModelTransform_Vtbl
#[repr(C)]pub struct ISceneModelTransform_Vtbl {Show 13 fields
pub base__: IInspectable_Vtbl,
pub Orientation: unsafe extern "system" fn(_: *mut c_void, _: *mut Quaternion) -> HRESULT,
pub SetOrientation: unsafe extern "system" fn(_: *mut c_void, _: Quaternion) -> HRESULT,
pub RotationAngle: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT,
pub SetRotationAngle: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT,
pub RotationAngleInDegrees: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT,
pub SetRotationAngleInDegrees: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT,
pub RotationAxis: unsafe extern "system" fn(_: *mut c_void, _: *mut Vector3) -> HRESULT,
pub SetRotationAxis: unsafe extern "system" fn(_: *mut c_void, _: Vector3) -> HRESULT,
pub Scale: unsafe extern "system" fn(_: *mut c_void, _: *mut Vector3) -> HRESULT,
pub SetScale: unsafe extern "system" fn(_: *mut c_void, _: Vector3) -> HRESULT,
pub Translation: unsafe extern "system" fn(_: *mut c_void, _: *mut Vector3) -> HRESULT,
pub SetTranslation: unsafe extern "system" fn(_: *mut c_void, _: Vector3) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§Orientation: unsafe extern "system" fn(_: *mut c_void, _: *mut Quaternion) -> HRESULT
§SetOrientation: unsafe extern "system" fn(_: *mut c_void, _: Quaternion) -> HRESULT
§RotationAngle: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT
§SetRotationAngle: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT
§RotationAngleInDegrees: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT
§SetRotationAngleInDegrees: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT
§RotationAxis: unsafe extern "system" fn(_: *mut c_void, _: *mut Vector3) -> HRESULT
§SetRotationAxis: unsafe extern "system" fn(_: *mut c_void, _: Vector3) -> HRESULT
§Scale: unsafe extern "system" fn(_: *mut c_void, _: *mut Vector3) -> HRESULT
§SetScale: unsafe extern "system" fn(_: *mut c_void, _: Vector3) -> HRESULT
§Translation: unsafe extern "system" fn(_: *mut c_void, _: *mut Vector3) -> HRESULT
§SetTranslation: unsafe extern "system" fn(_: *mut c_void, _: Vector3) -> HRESULT
Auto Trait Implementations§
impl Freeze for ISceneModelTransform_Vtbl
impl RefUnwindSafe for ISceneModelTransform_Vtbl
impl Send for ISceneModelTransform_Vtbl
impl Sync for ISceneModelTransform_Vtbl
impl Unpin for ISceneModelTransform_Vtbl
impl UnwindSafe for ISceneModelTransform_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more