Struct windows::UI::Composition::Scenes::SceneAlphaMode
#[repr(transparent)]pub struct SceneAlphaMode(pub i32);
Tuple Fields§
§0: i32
Implementations§
§impl SceneAlphaMode
impl SceneAlphaMode
Trait Implementations§
§impl Clone for SceneAlphaMode
impl Clone for SceneAlphaMode
§fn clone(&self) -> SceneAlphaMode
fn clone(&self) -> SceneAlphaMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for SceneAlphaMode
impl Debug for SceneAlphaMode
§impl Default for SceneAlphaMode
impl Default for SceneAlphaMode
§fn default() -> SceneAlphaMode
fn default() -> SceneAlphaMode
Returns the “default value” for a type. Read more
§impl PartialEq for SceneAlphaMode
impl PartialEq for SceneAlphaMode
§fn eq(&self, other: &SceneAlphaMode) -> bool
fn eq(&self, other: &SceneAlphaMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for SceneAlphaMode
impl Eq for SceneAlphaMode
impl StructuralPartialEq for SceneAlphaMode
Auto Trait Implementations§
impl RefUnwindSafe for SceneAlphaMode
impl Send for SceneAlphaMode
impl Sync for SceneAlphaMode
impl Unpin for SceneAlphaMode
impl UnwindSafe for SceneAlphaMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more