Struct SceneComponentType
#[repr(transparent)]pub struct SceneComponentType(pub i32);
Tuple Fields§
§0: i32
Implementations§
§impl SceneComponentType
impl SceneComponentType
pub const MeshRendererComponent: Self = _
Trait Implementations§
§impl Clone for SceneComponentType
impl Clone for SceneComponentType
§fn clone(&self) -> SceneComponentType
fn clone(&self) -> SceneComponentType
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for SceneComponentType
impl Debug for SceneComponentType
§impl Default for SceneComponentType
impl Default for SceneComponentType
§fn default() -> SceneComponentType
fn default() -> SceneComponentType
Returns the “default value” for a type. Read more
§impl PartialEq for SceneComponentType
impl PartialEq for SceneComponentType
impl Copy for SceneComponentType
impl Eq for SceneComponentType
impl StructuralPartialEq for SceneComponentType
Auto Trait Implementations§
impl Freeze for SceneComponentType
impl RefUnwindSafe for SceneComponentType
impl Send for SceneComponentType
impl Sync for SceneComponentType
impl Unpin for SceneComponentType
impl UnwindSafe for SceneComponentType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more