Struct windows::UI::Composition::IAnimationControllerStatics_Vtbl
#[repr(C)]pub struct IAnimationControllerStatics_Vtbl {
pub base__: IInspectable_Vtbl,
pub MaxPlaybackRate: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT,
pub MinPlaybackRate: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§MaxPlaybackRate: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT
§MinPlaybackRate: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT
Auto Trait Implementations§
impl Freeze for IAnimationControllerStatics_Vtbl
impl RefUnwindSafe for IAnimationControllerStatics_Vtbl
impl Send for IAnimationControllerStatics_Vtbl
impl Sync for IAnimationControllerStatics_Vtbl
impl Unpin for IAnimationControllerStatics_Vtbl
impl UnwindSafe for IAnimationControllerStatics_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more