Struct windows::UI::Composition::INaturalMotionAnimation
pub struct INaturalMotionAnimation(/* private fields */);
Trait Implementations§
§impl Clone for INaturalMotionAnimation
impl Clone for INaturalMotionAnimation
§fn clone(&self) -> INaturalMotionAnimation
fn clone(&self) -> INaturalMotionAnimation
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for INaturalMotionAnimation
impl Debug for INaturalMotionAnimation
§impl Interface for INaturalMotionAnimation
impl Interface for INaturalMotionAnimation
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for INaturalMotionAnimation
impl PartialEq for INaturalMotionAnimation
§fn eq(&self, other: &INaturalMotionAnimation) -> bool
fn eq(&self, other: &INaturalMotionAnimation) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for INaturalMotionAnimation
impl StructuralPartialEq for INaturalMotionAnimation
Auto Trait Implementations§
impl RefUnwindSafe for INaturalMotionAnimation
impl !Send for INaturalMotionAnimation
impl !Sync for INaturalMotionAnimation
impl Unpin for INaturalMotionAnimation
impl UnwindSafe for INaturalMotionAnimation
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more