Struct windows::UI::Composition::IPointLight3_Vtbl
#[repr(C)]pub struct IPointLight3_Vtbl {
pub base__: IInspectable_Vtbl,
pub MinAttenuationCutoff: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT,
pub SetMinAttenuationCutoff: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT,
pub MaxAttenuationCutoff: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT,
pub SetMaxAttenuationCutoff: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§MinAttenuationCutoff: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT
§SetMinAttenuationCutoff: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT
§MaxAttenuationCutoff: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT
§SetMaxAttenuationCutoff: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT
Auto Trait Implementations§
impl Freeze for IPointLight3_Vtbl
impl RefUnwindSafe for IPointLight3_Vtbl
impl Send for IPointLight3_Vtbl
impl Sync for IPointLight3_Vtbl
impl Unpin for IPointLight3_Vtbl
impl UnwindSafe for IPointLight3_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more