Struct windows::UI::Core::AnimationMetrics::AnimationEffect
#[repr(transparent)]pub struct AnimationEffect(pub i32);
Tuple Fields§
§0: i32
Implementations§
§impl AnimationEffect
impl AnimationEffect
pub const Expand: Self = _
pub const Collapse: Self = _
pub const Reposition: Self = _
pub const FadeIn: Self = _
pub const FadeOut: Self = _
pub const AddToList: Self = _
pub const DeleteFromList: Self = _
pub const AddToGrid: Self = _
pub const DeleteFromGrid: Self = _
pub const AddToSearchGrid: Self = _
pub const DeleteFromSearchGrid: Self = _
pub const AddToSearchList: Self = _
pub const DeleteFromSearchList: Self = _
pub const ShowEdgeUI: Self = _
pub const ShowPanel: Self = _
pub const HideEdgeUI: Self = _
pub const HidePanel: Self = _
pub const ShowPopup: Self = _
pub const HidePopup: Self = _
pub const PointerDown: Self = _
pub const PointerUp: Self = _
pub const DragSourceStart: Self = _
pub const DragSourceEnd: Self = _
pub const TransitionContent: Self = _
pub const Reveal: Self = _
pub const Hide: Self = _
pub const DragBetweenEnter: Self = _
pub const DragBetweenLeave: Self = _
pub const SwipeSelect: Self = _
pub const SwipeDeselect: Self = _
pub const SwipeReveal: Self = _
pub const EnterPage: Self = _
pub const TransitionPage: Self = _
pub const CrossFade: Self = _
pub const Peek: Self = _
pub const UpdateBadge: Self = _
Trait Implementations§
§impl Clone for AnimationEffect
impl Clone for AnimationEffect
§fn clone(&self) -> AnimationEffect
fn clone(&self) -> AnimationEffect
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for AnimationEffect
impl Debug for AnimationEffect
§impl Default for AnimationEffect
impl Default for AnimationEffect
§fn default() -> AnimationEffect
fn default() -> AnimationEffect
Returns the “default value” for a type. Read more
§impl PartialEq for AnimationEffect
impl PartialEq for AnimationEffect
§fn eq(&self, other: &AnimationEffect) -> bool
fn eq(&self, other: &AnimationEffect) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for AnimationEffect
impl Eq for AnimationEffect
impl StructuralPartialEq for AnimationEffect
Auto Trait Implementations§
impl Freeze for AnimationEffect
impl RefUnwindSafe for AnimationEffect
impl Send for AnimationEffect
impl Sync for AnimationEffect
impl Unpin for AnimationEffect
impl UnwindSafe for AnimationEffect
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)