#[repr(C)]pub struct IInjectedInputGamepadInfo_Vtbl {Show 15 fields
pub base__: IInspectable_Vtbl,
pub Buttons: unsafe extern "system" fn(_: *mut c_void, _: *mut GamepadButtons) -> HRESULT,
pub SetButtons: unsafe extern "system" fn(_: *mut c_void, _: GamepadButtons) -> HRESULT,
pub LeftThumbstickX: unsafe extern "system" fn(_: *mut c_void, _: *mut f64) -> HRESULT,
pub SetLeftThumbstickX: unsafe extern "system" fn(_: *mut c_void, _: f64) -> HRESULT,
pub LeftThumbstickY: unsafe extern "system" fn(_: *mut c_void, _: *mut f64) -> HRESULT,
pub SetLeftThumbstickY: unsafe extern "system" fn(_: *mut c_void, _: f64) -> HRESULT,
pub LeftTrigger: unsafe extern "system" fn(_: *mut c_void, _: *mut f64) -> HRESULT,
pub SetLeftTrigger: unsafe extern "system" fn(_: *mut c_void, _: f64) -> HRESULT,
pub RightThumbstickX: unsafe extern "system" fn(_: *mut c_void, _: *mut f64) -> HRESULT,
pub SetRightThumbstickX: unsafe extern "system" fn(_: *mut c_void, _: f64) -> HRESULT,
pub RightThumbstickY: unsafe extern "system" fn(_: *mut c_void, _: *mut f64) -> HRESULT,
pub SetRightThumbstickY: unsafe extern "system" fn(_: *mut c_void, _: f64) -> HRESULT,
pub RightTrigger: unsafe extern "system" fn(_: *mut c_void, _: *mut f64) -> HRESULT,
pub SetRightTrigger: unsafe extern "system" fn(_: *mut c_void, _: f64) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§Buttons: unsafe extern "system" fn(_: *mut c_void, _: *mut GamepadButtons) -> HRESULT
§SetButtons: unsafe extern "system" fn(_: *mut c_void, _: GamepadButtons) -> HRESULT
§LeftThumbstickX: unsafe extern "system" fn(_: *mut c_void, _: *mut f64) -> HRESULT
§SetLeftThumbstickX: unsafe extern "system" fn(_: *mut c_void, _: f64) -> HRESULT
§LeftThumbstickY: unsafe extern "system" fn(_: *mut c_void, _: *mut f64) -> HRESULT
§SetLeftThumbstickY: unsafe extern "system" fn(_: *mut c_void, _: f64) -> HRESULT
§LeftTrigger: unsafe extern "system" fn(_: *mut c_void, _: *mut f64) -> HRESULT
§SetLeftTrigger: unsafe extern "system" fn(_: *mut c_void, _: f64) -> HRESULT
§RightThumbstickX: unsafe extern "system" fn(_: *mut c_void, _: *mut f64) -> HRESULT
§SetRightThumbstickX: unsafe extern "system" fn(_: *mut c_void, _: f64) -> HRESULT
§RightThumbstickY: unsafe extern "system" fn(_: *mut c_void, _: *mut f64) -> HRESULT
§SetRightThumbstickY: unsafe extern "system" fn(_: *mut c_void, _: f64) -> HRESULT
§RightTrigger: unsafe extern "system" fn(_: *mut c_void, _: *mut f64) -> HRESULT
§SetRightTrigger: unsafe extern "system" fn(_: *mut c_void, _: f64) -> HRESULT
Auto Trait Implementations§
impl Freeze for IInjectedInputGamepadInfo_Vtbl
impl RefUnwindSafe for IInjectedInputGamepadInfo_Vtbl
impl Send for IInjectedInputGamepadInfo_Vtbl
impl Sync for IInjectedInputGamepadInfo_Vtbl
impl Unpin for IInjectedInputGamepadInfo_Vtbl
impl UnwindSafe for IInjectedInputGamepadInfo_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more