Struct windows::UI::Input::ManipulationVelocities
#[repr(C)]pub struct ManipulationVelocities {
pub Linear: Point,
pub Angular: f32,
pub Expansion: f32,
}
Fields§
§Linear: Point
§Angular: f32
§Expansion: f32
Trait Implementations§
§impl Clone for ManipulationVelocities
impl Clone for ManipulationVelocities
§impl Debug for ManipulationVelocities
impl Debug for ManipulationVelocities
§impl Default for ManipulationVelocities
impl Default for ManipulationVelocities
§impl PartialEq for ManipulationVelocities
impl PartialEq for ManipulationVelocities
impl Copy for ManipulationVelocities
impl Eq for ManipulationVelocities
Auto Trait Implementations§
impl RefUnwindSafe for ManipulationVelocities
impl Send for ManipulationVelocities
impl Sync for ManipulationVelocities
impl Unpin for ManipulationVelocities
impl UnwindSafe for ManipulationVelocities
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more