Struct windows::UI::ViewManagement::HandPreference
#[repr(transparent)]pub struct HandPreference(pub i32);
Tuple Fields§
§0: i32
Implementations§
§impl HandPreference
impl HandPreference
pub const LeftHanded: Self = _
pub const RightHanded: Self = _
Trait Implementations§
§impl Clone for HandPreference
impl Clone for HandPreference
§fn clone(&self) -> HandPreference
fn clone(&self) -> HandPreference
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for HandPreference
impl Debug for HandPreference
§impl Default for HandPreference
impl Default for HandPreference
§fn default() -> HandPreference
fn default() -> HandPreference
Returns the “default value” for a type. Read more
§impl PartialEq for HandPreference
impl PartialEq for HandPreference
§fn eq(&self, other: &HandPreference) -> bool
fn eq(&self, other: &HandPreference) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for HandPreference
impl Eq for HandPreference
impl StructuralPartialEq for HandPreference
Auto Trait Implementations§
impl RefUnwindSafe for HandPreference
impl Send for HandPreference
impl Sync for HandPreference
impl Unpin for HandPreference
impl UnwindSafe for HandPreference
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more